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threefingeredguy
Ghost
avatar
Posted: 19 May 2007
02:32 GMT
Total Posts: 1189
StarCraft 2 has been officially announced by Blizzard.


Gameplay video that makes me almost cry with anticipation:
http://youtube.com/watch?v=isbz7eXWEPM

More info and hi-res vids and pics:
http://starcraft2.com

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allynfolksjr
Administrator
avatar
Posted: 19 May 2007
10:06 GMT
Total Posts: 1892
I know.
It's so amazingly awesome I cannot hope to express my pure joy in mere words.
threefingeredguy
Ghost
avatar
Posted: 19 May 2007
10:47 GMT
Total Posts: 1189
That's exactly how I feel about it. I am not going to eat, sleep, or drink until I've beaten the single-player Terran campaign in the first one. Hopefully this will calm me down.

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banjo2E
Wraith
avatar
Posted: 20 May 2007
11:41 GMT
Total Posts: 689
OMG! STARCRAFT II FTW LOL I AM GOING CRAZY OOOOOOOOOOOOOOOOOOOOOOOOOOOOLALALKKKSAAAMAAAAAA

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ryantmer
Wraith
avatar
Posted: 20 May 2007
22:16 GMT
Total Posts: 692
Do I see "Alaska" written in there somewhere? O_o

Oh, right. And:

STARCRAFT!!! Hell, it really is about time.
banjo2E
Wraith
avatar
Posted: 21 May 2007
05:46 GMT
Total Posts: 689
No, it's "Alalkkksaaa". It has an extra "l", two extra "a"s, two extra "k"s, and the "s" and "k" are in the wrong spaces.

And I made that picture my desktop wallpaper. It fits surprisingly well. ^_^

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banjo2E
Wraith
avatar
Posted: 22 May 2007
08:41 GMT
Total Posts: 689
I've compiled a list of the Top 50 Rules of Starcraft. Look below.

(By the way, Rule 51 is: "Rule 50 is a lie.")


LIST BEGINS HERE


Being a Starcraft Master Player seems to be a good career choice. It pays well, there are all sorts of perks and you can set your own hours.
However, every Starcraft player or computer I've ever heard/read about inevitably loses in the end.
I've noticed that no matter whether they are Zerg Broodleaders, Human Commanders, Protoss Templar Knights, or AI Controllers, they always seem to make the same basic mistakes every single time.
With that in mind, allow me to present...



My Top 50 Starcraft II Rules of Thumb
-------------------------------------------------------------

Written/compiled by banjo2E



1. I will never build one of anything important. I will have redundant bases complete with
redundant construction areas and research facilities. For the same reason I will always have a
small army composed enturely of builder units on standby, and whatever my strongest unit(s) are
I will be sure to carry at least one spare.

2. When playing as the Protoss, I will send Observers to all enemy base sites in case a stray
builder comes along, in which case I will send out a Dark Archon to Mind Control it.

3. When playing as the Zerg against other Zerg, I will create a canal to a little-patrolled sector of the enemy base.
For the same reason I will be sure to keep small Zergling battalions at the ready to destroy any canals-in-progress
thar are not mine.

4. When I play in a team battle, I will occasionally aid my teammates.

5. In the event of a total base invasion that I cannot stop, I will send a builder to a predetermined location to quickly build a base.
This will ensure I survive a bit longer so that my base patrol strike force may annihilate the enemy squadron without a "Game Over."

6. When playing as the Humans, I will occasionally use Medics for purposes other than Optic Flare.

7. One of my practice strategies will involve the computer on Tutorial difficulty. Any strategy I plan to use in versus mode
that the computer beats within ten minutes will not be used. The same applies to strike force construction.

8. I will not mock the Zerg Scourge. There is a reason they are called "Carrier Killers."

9. I will maintain a realistic view that the computer is always easier than an human opponent.
This, while not as fun, will ensure that I never utter the phrase, "NOOOO! MY PLAN IS UNBEATABLE!"
(After that, Game Over is usually instantaeous.)

10. I will not gloat over my enemies' predicament before annihilating them.

11. My hallways will be loaded with traps that can only be deactivated by myself.

12. I will not include a "Warp to Boss" beacon unless absolutely necessary. If it is necessary, it will NOT
be a big red beacon labeled "Danger: Do not walk here." The big red beacon marked "Danger: Do not walk here"
will instead trigger a warp to a room with several invincible Archons on anyone stupid to disregard the warning.
Similarly, the "Deactivate Traps" button will not be clearly labeled as such.

13. I will be secure in my superiority. Therefore, I will feel no need to prove it by intentionally leaving weak spots in my armor
or sending a builder unit right next to a Dark Archon "to give them a fighting chance." If I do leave flaws in my defense, they
are not actual flaws, but rather cunning traps.

14. Nuking is not too good for my enemies.

15. The enemy is not entitled to a last builder unit, a last Ghost, a last Dark Archon, or any other form of last request.

16. Despite its proven stress-relieving effect, I will not indulge in maniacal laughter. When so occupied, it's too easy to miss
unexpected developments that a more attentive individual could adjust to accordingly.

17. I will keep a special cache of low-level shock troops and practice their use. That way--even if my electronic portions are annihilated and/or my organic portions are erradicated,
my troops will not be overrun by a handful of Zerglings armed with claws and teeth.

18. No matter how well it would perform, I will not rely on a squadron of Carriers, almost entirely invincible except for one small and virtually unexploitable vulnerable spot.

19. If my trusted computer aide tells me my main base is under attack, I will believe it.
After all, it's my trusted computer aide.

20. Once my power is secure, I will destroy all those pesky spaceports.

21. I will be neither chivalrous nor sporting. If I have an unstoppable superweapon of any kind, I will use it
as early and often and possible instead of keeping it in reserve.

22. If my avatar must ride into battle, it will certainly not ride at the forefront of my Legions of Terror, nor will it seek out
its opposite number among the opposing army, unless the aforementioned is a mission requirement.

23. I will treat any enemy unit I control with a Dark Archon with respect and kindness. That way, if Blizzard decides to come up
with a way to counteract Mind Control, the unit will not immediately come after me for revenge.

24. If I learn the whereabouts of the one artifact which can destroy me, I will not send a large number of troops to seize it.
Instead, I will send them off somewhere else and quietly send one builder unit and one cloaked unit to its location.

25. I will hire a team of board-certified architects and surveyors to examine my installation and ensure there are no secret passages
or abandoned tunnels I don't know about.

26. I will never build a sentient computer smarter than I am.

27. I will not strike a bargain with the Zerg Overmind then attempt to double-cross it simply because I feel like being contrary.

28. I will design installation hallways with no alcoves or protruding structural supports that an enemy party could use for cover and/or ambush setup in a firefight.

29. If I must have computer systems with publiclally available terminals, the maps they display of my installation will have a room
clearly marked as the Main Computer Room/Artifact Chamber/Boss' Lair. That room will be the Pit of Deadly Spikes And Other Instant Death Devices.
The real Main Computer Room/Artifact Chamber/Boss' Lair will be marked "Ultralisk Containment."

30. When I create a multimedia presentation of my plan designed so my inferior underlings can easily understand the details,
I will not label the disk "Project (Overmind/Korhal/Templar)" and leave it sitting on a pedestal in the center of a large, trap-free room.
If the room contains multiple deadly traps, this rule is considered void in that case.

31. If some of my units are attacked while on patrol, I will not act like the computer and pretend that my units were unable to contact me at all,
then sit and wait for the enemy to repeat this tactic until they get to my base area.

32. If all the enemy heroes are standing around a strange device taunting me, I will pull out a few basic units instead of using my unstoppable superweapon on them.

33. If I capture the enemy's superweapon with a Dark Archon, I will not immediately disband my troops because I believe that whoever holds the superweapon is unstoppable.
After all, the enemy held the weapon and I took it from him.

34. If my weakest troops fail to elimiate the enemy, I will send out one of my best units instead of wasting time with progressively stronger units
as they get closer and closer to my base.

35. If a group of henchmen fail miserably at a task, I will not send out an identical group of henchmen to try again.

36. My vats of hazardous chemicals will be covered when not in use. Also, they will not be made of easily-shattered glass.
Thirdly, I will not construct walkways above them, whether or not Blizzard makes a special doodad for the occasion.

37. I will not design my Main Control Room so that every one of my henchmen is in an easily-killable condition if an enemy just happens to enter the room.

38. I will not shoot at any of my enemies if they are standing in front of the crucial support beam to a heavy, unbalanced structure.

39. I will never waste time sending builder units out to remote supply areas, but rather build a base there and shorten the trip.

40. No matter what happens, I will not use cheat codes unless I am just wasting time in single-player.

41. I will not confuse WoW with Starcraft. For example, I will not temporarily uncloak a Ghost then shout "LEEROOOOY JENKINNSSSS!!!!!11!!!one" in chat before recloaking it.

42. If I have to abandon my base for any reason, I will make sure that this is part of the mission requirements before doing so.

43. I will always have a massive array of photon cannons at the ready.

44. If Blizzard comes up with a portable shield charger, I will have a small army of those at the ready whenever I play as the Protoss.

45. If a Photon Cannon at a critical junction has taken heavy damage but there are no enemies in sight, I will keep a Probe nearby anyway. After all, the enemy is most likely to Blitzkrieg.

46. I will remember my basic SC math. 1 Protoss Zealot ≥ (2 Terran Marines OR 6 Zerglings)

47. When playing as the Protoss, the first thing I will do is send out a small army of probes to various mineral locations so that I may get them as soon as possible.
After all, the Protoss are the most mineral-heavy race in the game.

48. I will not mock the Zerg Queen unless I know its energy levels are really low and it can't Parasite or Broodling me.

49. I will not mock the Terran Bunker. I just might get the other guy really pissed and wind up with the enemy base guarded by a bunch of Siege Mode tanks.

50. Finally, no matter how low on ideas I am, I will not steal ideas off a list by anyone named Peter
with roughly double the number of bullets as mine. After all, the more ammo you have, the more likely you are to kill the other guy.
In addition, I will not have any tipos whatsoever in my list.





This Starcraft Rules of Thumb List is Copyright 2007 by banjo2E.
If you enjoy it, feel free to pass it along or post it anywhere, provided that (1) it is not altered in any way, and (2) this copyright notice is attached.

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threefingeredguy
Ghost
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Posted: 23 May 2007
01:01 GMT
Total Posts: 1189
6. When playing as the Humans, I will occasionally use Medics for purposes other than Optic Flare.
Optic flare was total shit, they were only useful for healing.

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banjo2E
Wraith
avatar
Posted: 23 May 2007
05:43 GMT
Total Posts: 689
Actually, Optic Flare, when used in great quantities, is exceedingly annoying, as the affected unit cannot see what's going on, even if it's a detector unit. Therefore, if your entire large strike force is hit with it, you are going to be slaughtered, possibly even by a single Marine.

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threefingeredguy
Ghost
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Posted: 23 May 2007
09:43 GMT
Total Posts: 1189
Complete waste of effort. It would be easier and cheaper to do anything else.

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