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AuthorComment
tifreak8x
Administrator
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Posted: 22 Oct 2007
18:18 GMT
Total Posts: 419
not in the sense you are talking about. I agree it is a pain, but unless someone with mad asm skillz wants to make an app to hook a menu of some sort in to the TI-OS and give us access to all them little characters, I don't know of an easier way to get at them.

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Bringing you Pokemon, for your calculator.
netham45
Probe
Posted: 22 Oct 2007
22:31 GMT
Total Posts: 7
Cool! I was afraid I wasn't going to be intrested because it is ascii, but I saw the screenshot at the top of the page, and it looks better than I thought it was going to. :) good job! :D

edit: at the top of page three
CoffmanRunner
Ultralisk
avatar
Posted: 23 Oct 2007
03:39 GMT
Total Posts: 235
oh ok thats what i thought but i was wondering if i was just missing out on said asm hook program :)

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Never gonna let you down...
tifreak8x
Administrator
avatar
Posted: 23 Oct 2007
07:40 GMT
Total Posts: 419
netham: hehe, thanks. I had thought you had seen the screenies on omnimaga. :P

coffman: Not to my knowledge. :/ Would be nice if someone were to do that for us though.

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Bringing you Pokemon, for your calculator.
netham45
Probe
Posted: 23 Oct 2007
18:23 GMT
Total Posts: 7
I think I only saw the splash screen and the map viewer.
tifreak8x
Administrator
avatar
Posted: 29 Oct 2007
09:02 GMT
Total Posts: 419
Well, I created a seperate file for those NPCs that aren't people or signs. This will help keep the size of the main engine down significantly, though will not see any speed difference.

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Bringing you Pokemon, for your calculator.
Hydraliskisback
Wraith
avatar
Posted: 29 Oct 2007
09:23 GMT
Total Posts: 583
btw, how do you get those special ASCII characters on BASIC
i only know how to get the letters and math signs

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CoffmanRunner
Ultralisk
avatar
Posted: 29 Oct 2007
12:13 GMT
Total Posts: 235
get a program called SYMBOL if memory serves correctly and it creates a temp string with all the "symbols" and you can choose the one you want to use and i think it saves it to the ANS var for you to Recall into ur program

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Never gonna let you down...
Hydraliskisback
Wraith
avatar
Posted: 29 Oct 2007
14:04 GMT
Total Posts: 583
nice.
just wondering. probably wont use it. but you never know when it will be useful.

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tifreak8x
Administrator
avatar
Posted: 29 Oct 2007
16:56 GMT
Total Posts: 419
http://www.ticalc.org/archives/files/fileinfo/384/38404.html

Working on getting a computer set up for Ash's room... I have some ideas on what I want to do, so that should keep me busy for a while...

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Bringing you Pokemon, for your calculator.
Zachary940
Wraith
avatar
Posted: 29 Oct 2007
18:44 GMT
Total Posts: 714
Just for fun you should make the computer boot up Linux.

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It is much easier to suggest solutions when you know nothing about the problem.
tifreak8x
Administrator
avatar
Posted: 29 Oct 2007
19:58 GMT
Total Posts: 419
Heh, no thanks. :P

Not sure how I am gonna design things yet. I might implement my scrolling menu stuff into the items system, just have to figure out how I want to do it. In the mean time, working on adding the other little things for the misc npcs.

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Bringing you Pokemon, for your calculator.
tifreak8x
Administrator
avatar
Posted: 31 Oct 2007
06:53 GMT
Total Posts: 419
Well, it has been decided, is the town map I am going with. That should take next to no time to implement, though I am probably going to have to put it in a seperate program as well... >.< That way, I can set up the cursor to flash in the correct spots based on where the character is at on the maps. So much fun. :)

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Bringing you Pokemon, for your calculator.
haveacalc
Guardian
avatar
Posted: 31 Oct 2007
12:28 GMT
Total Posts: 1111
Those are fancy, those styles.

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-quoted directly from most movies that don't exist (and some that do).
Hydraliskisback
Wraith
avatar
Posted: 31 Oct 2007
15:58 GMT
Total Posts: 583
nice map

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tifreak8x
Administrator
avatar
Posted: 31 Oct 2007
20:35 GMT
Total Posts: 419
Thanks, map courtesy of Leofox, from UTI and Omnimaga.

I managed to get the map integrated in, only viewable through Gary's house rigt now, with a blinking cursor. Once you are able to get a copy of the map from Gary's sister, I already have the current maps set up to blink when viewed. I fixed the saving problem where it would not rearchive the save program, and I made it so it would actually quit the game.

Update: This game currently sits at 73,978 bytes, roughly 9% complete.

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Bringing you Pokemon, for your calculator.
Hydraliskisback
Wraith
avatar
Posted: 1 Nov 2007
15:40 GMT
Total Posts: 583
wow.
but its going... faster that before, tho right?
cus before you were working on the basis. now you're just workign on details.
details suck, but theyre waaaay easier. XD

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tifreak8x
Administrator
avatar
Posted: 2 Nov 2007
09:20 GMT
Total Posts: 419
Well, I still have some complex stuff to do, but I figured I could go ahead and wipe out some of the smaller stuff there, without really hindering me. It would need to be done sooner or later. :)

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Bringing you Pokemon, for your calculator.
Hydraliskisback
Wraith
avatar
Posted: 2 Nov 2007
16:07 GMT
Total Posts: 583
heheh
i havnt done anything uber complex like this.
too little of an attention span and too much constraints from the calculator.
plus they dont like me o.O perfect coding tried and true has failed me on occasion.

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tifreak8x
Administrator
avatar
Posted: 6 Nov 2007
06:03 GMT
Total Posts: 419
Last night fixed a problem with being able to press 2nd where there is nothing, and it displayed the last NPC discussion. Simple inString( fixed that. :P

Also, minus the sign, NPCs through Route 1 (The road between Viridian and Pallet) are entered in. I have to edit the map of Viridian and add in the NPCs there. Forgot to put them in when I added the map. :P



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Bringing you Pokemon, for your calculator.
Hydraliskisback
Wraith
avatar
Posted: 10 Nov 2007
09:04 GMT
Total Posts: 583
nice sounds like it's coming along quite nicely now.

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tifreak8x
Administrator
avatar
Posted: 12 Nov 2007
05:53 GMT
Total Posts: 419
Well, I have been hung up on a snag the past few days. I am having trouble integrating the yes/no menu box into the text dialogue program. This menu is going to be pretty darned important, so I have to come up with something that will work. I am hoping for a solution to come to me in the next couple days, so I might still get a beta out by this weekend. Not looking that good though... :/

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Bringing you Pokemon, for your calculator.
1337h4kor
Wraith
avatar
Posted: 12 Nov 2007
09:01 GMT
Total Posts: 612
gewd for u. U shall win this war. I shall surrender for now. Now that doesn't mean that I'll just give up my port, oh no I'll still make it for the basic reason that it must be down.

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I wish i could swim in the sea of probabilty but once during my life.
Hydraliskisback
Wraith
avatar
Posted: 12 Nov 2007
19:22 GMT
Total Posts: 583
what do you mean the yes/no dialogue box, and what's not working about it?

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tifreak8x
Administrator
avatar
Posted: 13 Nov 2007
06:40 GMT
Total Posts: 419
well, some NPCs give you a choice. You have to select Yes or No to proceed.

And what is not working about it is the fact that the Text Display program is not going to the program like it should when it sees that character. I still have a couple more things to try, so I will see what crops up from that...

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Bringing you Pokemon, for your calculator.
Hydraliskisback
Wraith
avatar
Posted: 13 Nov 2007
07:32 GMT
Total Posts: 583
oh i see.
what i do for stuff like that is i have a getkey and since theres only two spots, i say if its up or down, it switches sides. or multiplies itself by a negative. i have a point in between, and then i add the number to that point, and it creates the selector above and below that point.
if its negative, goto choice A, if positive choice B
but i see where youre getting at.
i got lucky with coding infection, because with xlib and its XTEMP000 programs, i have program variables.
is that what you have with your execute archived programs lib?

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tifreak8x
Administrator
avatar
Posted: 13 Nov 2007
09:34 GMT
Total Posts: 419
It creates prgmTEMP#, which allows me to easily have a basic program call another with no problem. :D

As to the yes/no menu box... I already have the yes/no menu part programmed in. It is the text displayer that is not accessing that menu program. Well, it is now, partially.

If you let it just display the text normally, it brings up the menu jut fine. Right now, I have to figure out how to get the line by line display routine to recognize it. Once that is done, I can finish off the npcs, and events :D Then on to interior maps :)

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Bringing you Pokemon, for your calculator.
Hydraliskisback
Wraith
avatar
Posted: 13 Nov 2007
17:09 GMT
Total Posts: 583
nice

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1337h4kor
Wraith
avatar
Posted: 13 Nov 2007
19:14 GMT
Total Posts: 612
Wow map is so cool looking. I wish I hap some sort of drawing ability. Sadly I don't that's why I decided to do mine in ASCII. Good job Tifreak8x. (off topic question: why did you but 8x at the end?)

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I wish i could swim in the sea of probabilty but once during my life.
Hydraliskisback
Wraith
avatar
Posted: 13 Nov 2007
19:22 GMT
Total Posts: 583
8x is the file extention for TI 80 watever calculators

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tifreak8x
Administrator
avatar
Posted: 13 Nov 2007
19:41 GMT
Total Posts: 419
for my name? It is because at the time, I had 3 calcs, so I figured that it would kinda be a fill in the blank type thing. Now that I have almost everyone ever made... :P

Yeah, Anyways, still haven't come up with anything on the line by line problem. *sigh* I know this thing is just sittin there, taunting me, and it will be such a stupid mistake, I know it will be... Grr...

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Bringing you Pokemon, for your calculator.
Hydraliskisback
Wraith
avatar
Posted: 13 Nov 2007
20:00 GMT
Total Posts: 583
i hope you figure it out
i wish i was more of a help

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1337h4kor
Wraith
avatar
Posted: 14 Nov 2007
10:22 GMT
Total Posts: 612
ahh thanx for the info. I hope you do 2. *crosses fingers*

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I wish i could swim in the sea of probabilty but once during my life.
Hydraliskisback
Wraith
avatar
Posted: 14 Nov 2007
17:40 GMT
Total Posts: 583
no doubt

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tifreak8x
Administrator
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Posted: 14 Nov 2007
19:15 GMT
Total Posts: 419
Well, nothing as of yet still. I am tired of dealing with pokemon for a short while, I think I will type out what I have written of my book now, take a break... :/

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Bringing you Pokemon, for your calculator.
1337h4kor
Wraith
avatar
Posted: 14 Nov 2007
21:42 GMT
Total Posts: 612
good for you. I'm proud of what you've done thus far. Yay books are awesome. May I inquire what genre it is?

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I wish i could swim in the sea of probabilty but once during my life.
tifreak8x
Administrator
avatar
Posted: 14 Nov 2007
21:53 GMT
Total Posts: 419
of the Scifi kind, star trek meets stargate, essentially.

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Bringing you Pokemon, for your calculator.
1337h4kor
Wraith
avatar
Posted: 14 Nov 2007
22:00 GMT
Total Posts: 612
Ooh. So basically you've combined the two best shows in the genres' mythos into one. Wow that's extreme. If Gene was still here then he would go insane just from the thought. You are extreme. I can see why you'd combine them though. Star Trek is more about the Technical Specs of the Sci-Finess where as Star Gate deals more with mythos. Wow when you get it done; get a (C) Copyright, get it published. I will buy. Wow it sounds xtreme.

P.S.
Off topic, but it seems as if authors are just popping up this year alot more than ever. Can anyone explain this phenomenon?

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I wish i could swim in the sea of probabilty but once during my life.
Hydraliskisback
Wraith
avatar
Posted: 15 Nov 2007
17:32 GMT
Total Posts: 583
im an author. i would say mediocre, but everyone who reads my written words falls in love with them immediately. but i wouldn't say best seller status.
yet.
i get it because my father's a writer. i've read his star trek writings and robert jordan and neal stephenson.
so i know how to write. well, some would say. and only some because only a few people have read what i wrote. if you wanna see what i've written ill post a link.

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1337h4kor
Wraith
avatar
Posted: 15 Nov 2007
19:22 GMT
Total Posts: 612
Is your dad a published author? if so I'd like to buy his Star Trek writings. If not still sound cool. I'd like to read them.

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I wish i could swim in the sea of probabilty but once during my life.
Hydraliskisback
Wraith
avatar
Posted: 16 Nov 2007
14:35 GMT
Total Posts: 583
he's underdround but he's really good.
he doesn't have the time to be published and being published these days is a major birch so once he's retired from the military, that will probably be his job of choice.

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1337h4kor
Wraith
avatar
Posted: 16 Nov 2007
20:50 GMT
Total Posts: 612
Oh ok. I know how the gov works on ppl. btw what's his genre?

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I wish i could swim in the sea of probabilty but once during my life.
Hydraliskisback
Wraith
avatar
Posted: 17 Nov 2007
07:53 GMT
Total Posts: 583
mainly fanfic/scifi
he did a cool short story on this podcast, air up my shorts, and then he got interviewed because of it. it was pretty cool.

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tifreak8x
Administrator
avatar
Posted: 17 Nov 2007
19:26 GMT
Total Posts: 419
Well, to get back on topic

Working on interior shots as of now, not really worrying about that bug. It is not fatal, causes no crashes. Hopefully tommorrow something is playable. Hopefully.

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Bringing you Pokemon, for your calculator.
Hydraliskisback
Wraith
avatar
Posted: 18 Nov 2007
08:05 GMT
Total Posts: 583
cool. can't wait.

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1337h4kor
Wraith
avatar
Posted: 18 Nov 2007
20:34 GMT
Total Posts: 612
Yay, ur back. :) I can't wait to test ur Probabilities in base comparisin to the origninal statistics of the original game.

I hope that they're very close.

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I wish i could swim in the sea of probabilty but once during my life.
Hydraliskisback
Wraith
avatar
Posted: 19 Nov 2007
08:09 GMT
Total Posts: 583
they should be. if im not mistaken, you can see such if you research on the internet, which any great game cover-er (quite like tifreak) will research.

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1337h4kor
Wraith
avatar
Posted: 19 Nov 2007
11:54 GMT
Total Posts: 612
Well I just wish for the probs and the damage formula to be great.

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I wish i could swim in the sea of probabilty but once during my life.
shadin_darkly
Probe
avatar
Posted: 22 Nov 2007
10:14 GMT
Total Posts: 6
how long till its done i am rly looking forward to it tho alot of people keep saying it shouldnt be ascii but i dnt care as long as it has good gameplay and will last a while unlike those other calc games like fall down
tifreak8x
Administrator
avatar
Posted: 22 Nov 2007
13:51 GMT
Total Posts: 419
how long? I don't honestly know. Games such as this take a while to deal with. I am hoping for a decent, real demo by Christmas.

And yes, People have flaunted to me that this needs more graphics, but, since I don't know asm, it will have to be like this. :)

Glad you like what you see, and stick around! You never know when I might just randomly throw up a beta fr people to play.

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Bringing you Pokemon, for your calculator.


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