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Space Dementia beta 0.5 WIREFRAME game released!Barrett


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-Barrett A
5 Sep 2002, 17:50 GMT

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Space Dementia beta 0.5 WIREFRAME game released!zkostik
alright! i think this game is a really nice go at calc 3D, not just raycasting. although collision is a lil off, this game is still a very noticeable achievement. way to go Thibaut! 3D games are going to invade the 68k soon...or have they already! ;)

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09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
6 Sep 2002, 19:48 GMT

 
Space Dementia beta 0.5 WIREFRAME game released!spiral
Hey, i've yet to try it (when i'm bored, i'll put it on) but it looks pretty neat.
7 Sep 2002, 20:27 GMT

 
Space Dementia beta 0.5 WIREFRAME game released!Digital
Great game but yes the collision detection is off a bit. I get hit by an asteroid before it even reaches me and you have too shot infront of one the destroy it. I think it may be because the z-axis units are in intervals of 5 which may be the amout the asteroids are approaching you. If this was stepped down to one or less would significantly help. But that may slow down game play too much. Good luck on the fixs.
11 Sep 2002, 22:59 GMT

 
Space Dementia beta 0.5 WIREFRAME game released!zkostik
author said that game now uses extgrap library and the speed went on more than 2x, so maybe even textures or just colored polys will be possible. yeah, i wish him luck too!

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09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
13 Sep 2002, 21:50 GMT

 
Space Dementia beta 0.5 WIREFRAME game released!moitib
You are right, the collision detection was buggy. I found the bug today !!! The asteroids were hitting you 50 z units before the ship... now it is fixed. And i've developed some amazing features which will appear on the next beta version in a few weeks :
- continuous missile firing
- special commandable missile with locked camera on it
- 2 camera mode : fixed and ship-locked...
and some other stuff about the interface.

Expect to see a screenshot in a few days on my website.

http://moitib.free.fr/
16 Sep 2002, 12:34 GMT

 
Space Dementia beta 0.5 WIREFRAME game released!zkostik
Very cool! Thanks for the update.

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09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
16 Sep 2002, 13:04 GMT

 
Space Dementia beta 0.5 WIREFRAME game released!Digital
I went to his site but I haven't found his .7 update download. please e-mail me a copy or tell me where to go.
9 Oct 2002, 11:43 GMT

 
Space Dementia beta 0.5 WIREFRAME game released!moitib
The .7 version is not finished right now ! Be patient, it will be in a week or two.
13 Oct 2002, 11:44 GMT

 
Space Dementia beta 0.5 WIREFRAME game released!Digital
It is hard to be patient for an adicting game.
14 Oct 2002, 07:36 GMT

 
Space Dementia beta 0.5 WIREFRAME game released!zkostik
yeah, i'd love to see the next version of this great game. btw moitib, maybe you can make your game's 3D engine into a library of some sort so that peeps could develop other 3D games? or maybe some sort of Quake 1/Doom game would be on your next game list? tks!

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09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
14 Oct 2002, 17:46 GMT

 
Space Dementia beta 0.5 WIREFRAME game released!spiral
i've gotten so lazy w/ updating my calculator that i havent' installed any new games for months, and i rarely even play calculator games (color palm pilot rox too much). but soemtime...i'll plug in that serial cable and change my games...sometime...(maybe when the sas beta comes out :)
14 Oct 2002, 22:07 GMT

 
Space Dementia beta 0.5 WIREFRAME game released!Digital
That serial cable is slow. If you get the USB you get the full baud width. An amazing 4k/sec!
15 Oct 2002, 11:09 GMT

 
Space Dementia beta 0.5 WIREFRAME game released!moitib
to zkostik :

Actually the game engine is not a big monster, just a function that draws a 3D object on the screen, defined by the position of its points (constant) and the coodonates of its center and its angles.
When you have that, you just have to change these variables to move and turn your objects. The fun thing after that is to manage missiles, explosions...
I will release the source the game will be finished.
But all the difficult things in such 3D programming are explained in the tutorials of David Coz (available on ticalc.org, section TI-89 sources). when you know that, you just need a bit organization and you've got Space Dementia !
16 Oct 2002, 07:26 GMT

 
Space Dementia beta 0.5 WIREFRAME game released!zkostik
well, do you think it'd be possible to cook some playable 3D wireframe FPS?

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09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
16 Oct 2002, 09:11 GMT

 
Space Dementia beta 0.5 WIREFRAME game released!moitib
With FPS you mean what FAT does ? It might be possible, but not very nice. The problem is to turn camera (slide it is easy and fast) but if you want to turn it, you have to rotate all the points visible on the screen (and maybe more because you don't know exactly the number of points on the screen).
16 Oct 2002, 12:27 GMT

 
Space Dementia beta 0.5 WIREFRAME game released!zkostik
although FAT is a great achievement, it's way too limited. you can't even have any real geometry there. even pillars seen in DOOM. no staircases either. for some maze or pac-man type game it'll work great, but nothing reasonable serious is possible with it. have you ever seen the game called 'battle demo' in ticalc.org archives? it has a kick @$$ 3D wireframe engine with full rotation and any camera angles. the demo has amazingly good framerate. though, the author abandoned the project. anyways, thanks for letting me know what you think. i appreciate it. oh, just work on Space Dementia, it's very cool!

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09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
16 Oct 2002, 21:16 GMT

 
Space Dementia beta 0.5 WIREFRAME game released!spiral
*To Digital* Yeah I know, but i got serial a while back, when it was either 20 dollars for the serial or like 50 for the grey cord, and i wasn't about to pay 50 dollars for that junk.

wireframe would be harder on FAT than w/ David Coz's tutorials. This is because FAT works on sprites, not drawing wireframe. the stuff appears to rotate, because they have written code to calculate what angle you are looking at, and render the correct sprite. FAT is more of a visual illusion to appear 3-d through a lot of sprites. actually...i wonder what how a space shooter would turn out with FAT, you could completely delete walls, which would speed up rendering, if there is no up or down manuvering, the game should work out fairly well i think. You would have to draw sprites for the angles of the enemies you see them at though. (You could draw it in solid89 and then take pictures of it as you rotate it tho)...interesting...somebody go do it!
16 Oct 2002, 22:28 GMT

 
Space Dementia beta 0.5 WIREFRAME game released!Digital
sounds like a good idea about sprits in solid89, but that program is WAY too unstable. I gave up using it because it kept crashing so often.
17 Oct 2002, 09:54 GMT

 
Space Dementia beta 0.5 WIREFRAME game released!zkostik
hmm...despite all of the problems ppl have with SW89, it never crashed on me. strange isn't it? anyways, i think SW89 is very cool not to mention it's the only prog of its type on the calculators.

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09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
17 Oct 2002, 21:55 GMT

 
Space Dementia beta 0.5 WIREFRAME game released!spiral
SW89 hsa worked fairly well for me, it's only crashed when i've done stuff that the readme warns me not to do. like zoom in really close on certain modes in certain views on the older versions, haven't the most recent version, tho I have downloaded it. IT is an interesting program, but it's slighly difficult to use.
18 Oct 2002, 20:27 GMT



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