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Space Dementia II out!Billy
Moitib has given out the first release of Space Dementia II! It uses his amazing 3D FlatSpin engine!

To grab it, go here!
http://moitib.free.fr/

I myself just downloaded it, and can't wait to try it!
29 Aug 2003, 11:59 GMT

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Space Dementia II out!zkostik
Holy cow, this lookis freeking awesome! Too bad my internet still down, but I'll most definitely check it out.

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30 Aug 2003, 10:15 GMT

 
Space Dementia II out!BullFrog
Your Internet is still ... down... ??

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"Men are not prisoners of fate, but only prisoners of their own minds." -Franklin D. Roosevelt
30 Aug 2003, 12:24 GMT

 
Space Dementia II out!zkostik
Yeah, unfortunately it's still dead. I talked to Comcast and they said it'll by up by monday. Can you believe that? I now understand why people open shootings and stuff. :( grr...

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30 Aug 2003, 12:59 GMT

 
Space Dementia II out!Digital
Holy crap! W00T! Yeah! I think it is really cool that he has been able to do so much real 3d work in the past year and he continues to improve. PS it has been downloaded. I like how he has made it open source. All I need to do now is create an icon for SD II for ID (Integrated Desktop).
1 Sep 2003, 08:04 GMT

 
Space Dementia II out!zkostik
Yes, open source is a great thing. This gives people a chance to learn from other peoples work.
Man, I'm still yet to try the game. My inet is still dead despite comcast's promise to fix it over weekend, who knows when it'll be back up. But hopefully it'll be soon.

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1 Sep 2003, 09:50 GMT

 
Space Dementia II out!spiral
looks awesome, too bad nobody else at my school has an 89 :(
1 Sep 2003, 22:16 GMT

 
Space Dementia II out!Billy
I announced it first. ;) Although the whole thread disappeared...
One of my best friends and I have a TI-89. I'll try it when school starts Thursday at noon (senior priveledge hee hee hee).
1 Sep 2003, 22:54 GMT

 
Space Dementia II out!Digital
The whole thread didn't dissapear, I moved it here ;) I saw your post and wrote up the news article. Sorry I should have said something about you. I have an 89 and V200 so I tested them. The 89 runs at a slower frame rate (HW1) but has better response on the controls. Based on the frame rates I judge that although the proc in the V200 is 12 MHz, not 10 MHz, it runs ~140% faster. I figured this out with ti-bench before anyway.

I am in school, college that is, privelegde of graduating :). The "dynamic" schedual of college provides much more free time in one's life :)

Edit: Z, if all you can do is check your e-mail, I'll have a copy of the zip in your @CG account sometime tomorrow

[Edited by Digital on 02-Sep-03 23:49]
2 Sep 2003, 14:47 GMT

 
Space Dementia II out!Billy
So that's what happened.. I thought I accidentally deleted it or something! lol It was pretty late for me when I posted it.
Anyways, I'll test it sometime soon and I'll share my framerate then.
My friend has HW2 calc and I got a HW1 so we'll see whether the performance difference is significant or not.
2 Sep 2003, 22:31 GMT

 
Space Dementia II out!Digital
When you both start shooting or whatever, the frame rate will slow down to the speed of the slower calc which is about 4 fps on the HW1, the game is still wuite playable even at that rate. I've been able to peak at 16 fps on my V200.
3 Sep 2003, 07:42 GMT

 
Space Dementia II out!moitib
Hi guys. The two calcs are synchronized between every frame so if the calcs doesn't have the same capabilities (like freq difference bettween HW1 & HW2) the speed is the speed of the slower calc.
So the speed will be the same with one HW1 & one HW2 and between two HW1.

Else i've got to say i inspired a bit from Tankers for the multiplayer thing.
6 Sep 2003, 16:30 GMT

 
Space Dementia II out!zkostik
Cool, keep the good stuff coming!

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7 Sep 2003, 18:26 GMT

 
Space Dementia II out!Billy
School starts tomorrow for me, so I'm glad you made the game before summer ended. :)
7 Sep 2003, 20:30 GMT

 
Space Dementia II out!Digital
moitib, I understand why the calcs need to be synced inorder for one not to out run the other, but can you keep it so that the frame rate is not dropped to the slower one?
8 Sep 2003, 08:08 GMT

 
Space Dementia II out!zkostik
maybe there should be a detection system that'd adjust the game's setting for the best performance on the calc its ran? i think that'd be a good idea.

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8 Sep 2003, 19:08 GMT

 
Space Dementia II out!Digital
The detection should be easy. There is a command that can tell you whether or not the calc is HW2 IIRC.

Z: Have you tried the game yet? What do you think?

[Edited by Digital on 09-Sep-03 23:25]
9 Sep 2003, 14:24 GMT

 
Space Dementia II out!zkostik
yep, i've tried it but only on VTI because i don't have two 68k calcs and my VTI to calc link doens't work for some reason. The game looks very impressive. Although 4-5 FPS seems sufficient, a few more would make it more playable. Maybe changing graphical UI to text UI should increase the speed since less graphical work will need to be done.

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12 Sep 2003, 18:33 GMT

 
Space Dementia II out!BullFrog
I tried it between 2 HW2 89s, and it ran on average between 12 and 15 FPS. Sometimes up to 18, sometimes down to 10.

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"Men are not prisoners of fate, but only prisoners of their own minds." -Franklin D. Roosevelt
13 Sep 2003, 14:44 GMT

 
Space Dementia II out!Digital
VTI is not very optimised so the speeds are about 45% of what they actually should be Z. BullFrog: I wish I had two WH2 calcs, because my HW1 89 slows it down to ~3 or 4 fps. I was once able to get the framerate up to 18 but I can't do that anymore, which shipd did you use?
15 Sep 2003, 14:40 GMT

 
Space Dementia II out!moitib
[cite] moitib, I understand why the calcs need to be synced inorder for one not to out run the other, but can you keep it so that the frame rate is not dropped to the slower one? [/cite]

That would be very difficult to do. At each frame, one calc has to get information from the other to know how the other ship moves... The exchange of information must be synchronized...

If you use a HW1 and an HW2, the HW2 waits a bit at each frame, but if you try to display 2 frames on the HW2 without exchanging information between, it is the HW1 which will have to wait...
26 Sep 2003, 15:48 GMT

 
Space Dementia II out!Digital
So you can't exchange data at a "constant" rate and then have the calc display whatever data the calc at the moment? Just a thought, I'm not trying to tell you how to program, just want to see if there is a better way to do it. I prolly should have looked at your source before I opened my trap.
29 Sep 2003, 07:49 GMT

 
Space Dementia II out!moitib
No, there is no trouble... But it seems difficult to exchange data separately from the rest of the stuff that is proceded on each calc...
3 Oct 2003, 14:56 GMT

 
Space Dementia II out!Digital
I was thinking in a multi process kind of way. I forgot that this is not native on the 68k series (IIRC).

If you want to do something like that. test each calc to see what "speed" they are running at and bassed on that, have exchanges "skipped" every so often to get the frame rate up. The idea is analogous to a slanted line drawn digitally, ie on an LCD w/ anti-aliasing
3 Oct 2003, 15:10 GMT



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