http://calcg.org/newlogo2.png Not Logged in.
Login | Register

General Discussion Board \ Calculator Discussion \ Wat the heck is a sprite?

Click here to log in (you must be logged in to post comments).

AuthorComment
Ands08
Probe
Posted: 9 Apr 2006
10:13 GMT
Total Posts: 11
i have no idea wat a sprite is and dont know wat they do? i was just wondering how to make them, and how to incorporate them into a game!
Lunchbox
Carrier
avatar
Posted: 9 Apr 2006
15:28 GMT
Total Posts: 2007
Sprites can only be used in assembly, or via an asm library like xLIB or codex. IMO these are a horrible waste of memory unless you are making 96 of them for a game (96 8x8 sprites can fit into a single picture variable). But a sprite is basically a set of data representing a small picture that can be easily manipulated (moved about the screen). The ship you fly in phoenix is one example is a sprite, as are all the enemies.
lord_bakotl
Dragoon
Posted: 9 Apr 2006
18:00 GMT
Total Posts: 70
There are other ways of using sprites with just basic. Such as via a small program that essentailly just draws points relative given a starting point.

[Edited by lord_bakotl on 10-Apr-06 03:01]
CoffmanRunner
Ultralisk
avatar
Posted: 9 Apr 2006
18:02 GMT
Total Posts: 235
Letter's in the alphebet are "like" sprites they are pre-saved images and when you type them they apear!

btw:nive avatar lunchbox but i like ur guy w/ gun better

---
Never gonna let you down...
TI Freak
Probe
Posted: 9 Apr 2006
18:44 GMT
Total Posts:

Edit
http://tifreakware.calcgames.org/bt83pl.htm

That should provide ample enough info on doing basic sprites...
Lunchbox
Carrier
avatar
Posted: 9 Apr 2006
21:59 GMT
Total Posts: 2007
@lord_bakotl: True, but it would take an a$$load of time to draw a sprite via pxl-on and pxl-off.





Portal | My Account | Register | Lost Password or Username | TOS | Disclaimer | Help | Site Search | File Archives Copyright © 2002-2019 CalcG.org