--- Log opened Thu Jul 17 00:00:08 2008 --- Day changed Thu Jul 17 2008 [00:00:08] <+DrDnar> Any simple way to get the ammount of free RAM? [00:14:43] <+DrDnar> If a _CreatProg is attempted and there is not enough RAM, the OS displays an ERR: screen instead of returning an error code? [00:17:33] <+DrDnar> damn. . . [00:59:10] -!- TheStorm_ [~TheStorm@CPE-75-86-224-40.wi.res.rr.com] has joined #tiasm [00:59:19] -!- mode/#tiasm [+v TheStorm_] by efneTI80 [01:03:29] -!- TheStorm [~TheStorm@CPE-75-86-224-40.wi.res.rr.com] has quit [Ping timeout: 306 seconds] [01:14:14] < BrandonW> Use an error handler. [01:14:50] <+DrDnar> I have _MemChk, but it doesn't look like it returns the true ammount free. [01:15:03] <+DrDnar> at least, not according to the memory screen [01:16:02] < BrandonW> If I were mostly awake, I'd have suggested that first. [01:16:34] < BrandonW> How off are the two values? [01:16:43] <+DrDnar> I'll check [01:16:48] < BrandonW> And yes, there IS a BCALL for "Pause ", I'm so glad you asked that. [01:17:29] <+DrDnar> It would save me a tiny ammount space, but I'm kinda happy with the replacement I came up with. [01:17:51] <+DrDnar> I add an arrow key in too, so they could skip the pause if they wanted. [01:18:28] <+DrDnar> returned:8048 actual:9397 [01:18:39] < BrandonW> I can't find it ANYWHERE, but I know it exists. [01:18:42] <+DrDnar> size of my program: 1345 [01:18:43] < BrandonW> I'm almost positive I called it WaitEnterKey. [01:19:11] <+DrDnar> It looks like the size of the currently running program is subtracted. [01:19:22] < BrandonW> That's why I asked. [01:19:51] < BrandonW> Yeah, 51A0h, WaitEnterKey...it was one of the BCALLs of the Day. [01:19:55] < BrandonW> Shame on you for not knowing that. [01:19:58] < BrandonW> So yeah, 2.30+. [01:20:19] <+DrDnar> It's not a bcall elsewhere? [01:20:31] < BrandonW> Nope. [01:21:17] <+DrDnar> So I guess the Make-Everything-a-b_call idea started for the 84s. [01:22:27] <+DrDnar> I'm going to need to cut some of these error messages out anyway. [01:23:57] < BrandonW> Yes, that is a very, very true statement. [01:23:59] < BrandonW> It started on 2.30. [01:24:37] <+DrDnar> Maybe they outsourced coding to India. [01:24:47] < BrandonW> Truthfully, I think they just ran out of space on page 0 for page 0 calls, so they started making them BCALLs instead, and then they got hooked on the idea after they'd managed to reclaim a little page 0 space. [01:24:54] < BrandonW> They don't give a damn about us. [01:25:37] <+DrDnar> Hacking is bad! Hacking is bad! [01:25:52] < BrandonW> Don't let them brainwash you. [01:26:09] < BrandonW> We need all the hacking we can get, with the Nspire coming on the scene. [01:26:17] <+DrDnar> Heh heh heh. . . [01:26:30] <+DrDnar> We'll just put Linux on it. [01:26:49] < BrandonW> It just about already runs it. [01:26:53] < BrandonW> The boot code. [01:26:59] <+DrDnar> What's the CPU? [01:27:04] < BrandonW> ARM. [01:28:19] <+DrDnar> Don't know much about ARMs. I suppose, though, it also has provisions for multitasking, since ARM is newer. [01:29:10] < BrandonW> Don't know much about arms? You have two! [01:29:49] <+DrDnar> The ARMv5TEJ instruction set includes 16-bit fixed point DSP instructions to enhance performance of many signal processing algorithms and applications as well as supporting Thumb and Java bytecode execution. [01:30:30] <+DrDnar> It's already ARMed for Internet access. [01:30:58] < BrandonW> Java is evil. [01:31:02] <+DrDnar> "MMU which supports operating systems including Symbian OS, Windows CE, Linux" [01:31:02] < BrandonW> And you know it. [01:31:12] < BrandonW> We're not using Java on it. [01:31:17] < BrandonW> Even if TI adds support for it. [01:31:20] <+DrDnar> I looked into programming Java bytecode assembly. [01:31:21] < BrandonW> I refuse to use Java. [01:31:26] <+DrDnar> They have an assembler out there. [01:31:30] < BrandonW> It's a worthless language. [01:31:50] < BrandonW> And I will argue that forever. [01:32:04] <+DrDnar> I'd love to program Java assembly, if only to piss off the Java teacher. [01:32:09] <+DrDnar> I [01:32:13] < BrandonW> I refused to take a Java class. [01:32:54] <+DrDnar> "I wrote it in assembly." "But it's a Java app!" "And I wrote it in assembly!" [01:34:16] <+DrDnar> I'm gonna get started with Python after I finish this undelete program. [01:36:25] <+DrDnar> The damn thing has as much RAM as it does ROM. [01:36:46] <+DrDnar> If my computer had half a terr of RAM. . . [01:41:10] <+DrDnar> "Programs known not to work with the Nspire emulator include programs which use undocumented instructions such as "in 0,(c)" and anything involving IXH or IXL, and also anything that relies on direct USB communication or the USB activity hook." [01:41:32] < BrandonW> Yeah, I wrote that. [01:42:02] <+DrDnar> Why? [01:42:08] <+DrDnar> WHY?? [01:42:30] < BrandonW> Because I felt people needed to know. [01:42:55] <+DrDnar> I wasn't asking why you wrote it. [01:44:09] < BrandonW> I was making a joke, though. [01:46:56] < BrandonW> There are several reasons why they wouldn't support all instructions. One, they probably only supported just enough to get the OS and any official TI Flash applications to work. Two, they hate us. Three, they didn't have time to support them all. And four...who knows. [01:47:25] < BrandonW> They took the USB port structure and activity hook out because it was too complex to emulate. [01:54:15] <+TheStorm_> Ha I knew waitenterkey was 84 only [01:54:25] <+TheStorm_> yay for me [01:57:00] < BrandonW> I was shocked when I saw you said that. [02:01:39] -!- TheStorm_ [~TheStorm@CPE-75-86-224-40.wi.res.rr.com] has quit [Quit: Leaving] [02:05:42] < BrandonW> Maybe not SHOCKED... [02:05:44] < BrandonW> But pleasantly surprised. [02:08:19] <+DrDnar> Looks like there's no CreateGroup b_call. [02:08:50] <+DrDnar> Maybe I could create a program and then change the type byte. [02:08:54] < BrandonW> No, but you can use _CreateProg, do what you want with it, change the VAT's type byte to GroupObj, then use _archiveVar. [02:08:56] < BrandonW> You beat me to it. :( [02:09:15] < BrandonW> For years, that wouldn't work because we only knew of Arc_Unarc, which checks the type first and would error on GroupObj. [02:09:21] < BrandonW> But since I found _archiveVar, that's now possible. [02:09:44] <+DrDnar> Why would I archive it? [02:10:00] < BrandonW> Because groups must reside in the archive. [02:10:04] <+DrDnar> Ahhh. . . [02:10:12] < BrandonW> Anything else makes the OS unstable. [02:10:37] <+DrDnar> So if the user wanted to extract a deleted group, I'd have to copy it RAM, only to copy it back to flash. [02:10:53] < BrandonW> Yes. [02:11:25] < BrandonW> So you should check to make sure you can archive that before recovering it. [02:11:45] < BrandonW> Although I guess it'd have to work. [02:12:40] <+DrDnar> I'm at the point where I need to create the VAT entry for the object being recovered. Since I'd like to allow all types of objects, I'd like to use an edit buffer for name entry. [02:13:29] <+DrDnar> The OS will complain for me if they enter an invalid name. [02:13:58] -!- Storm_Log [~TheStorm@CPE-75-86-224-40.wi.res.rr.com] has joined #tiasm [02:14:09] -!- mode/#tiasm [+v Storm_Log] by efneTI81 [02:17:35] -!- Storm_Log [~TheStorm@CPE-75-86-224-40.wi.res.rr.com] has quit [Read error: Connection reset by peer] [02:19:38] < BrandonW> I had an example of that somewhere. [02:19:49] -!- Storm_Log [~TheStorm@CPE-75-86-224-40.wi.res.rr.com] has joined #tiasm [02:20:06] -!- mode/#tiasm [+v Storm_Log] by efneTI92 [02:23:39] < BrandonW> http://rafb.net/p/jJtoNg33.html [02:25:09] < BrandonW> Although the OS won't complain per se. [02:25:31] < BrandonW> I suppose you could trigger the new program context. [02:25:39] < BrandonW> And once it creates the edit buffer, take control and close it. [02:25:43] < BrandonW> And change the type byte to what you want. [02:26:30] < BrandonW> Although that requires the variable you make doesn't already exist. [02:26:40] < BrandonW> Like trying to create an ABC appvar when program ABC already exists. [02:27:10] < BrandonW> It can be as complicated as you want. [02:29:43] <+DrDnar> Hmm. I'll look at that. [02:30:47] < Nikky> sweet [02:31:28] < BrandonW> Personally, I'd just use that code. [02:31:46] < BrandonW> No such thing as an invalid name, really. [02:31:51] < BrandonW> You could use a keyhook to restrict characters. [02:32:00] < BrandonW> And prevent an empty entry. [02:41:17] -!- Peter_W [CalcKing@dialup1610.wnskvtao.sover.net] has joined #tiasm [02:52:26] -!- TheStorm [~TheStorm@CPE-24-167-217-108.wi.res.rr.com] has joined #tiasm [02:52:35] -!- mode/#tiasm [+v TheStorm] by SnowCrash [04:05:02] -!- Peter_W [CalcKing@dialup1610.wnskvtao.sover.net] has quit [] [04:26:16] -!- DrDnar [~DrDnar@cmu-24-35-84-220.mivlmd.cablespeed.com] has quit [Ping timeout: 250 seconds] [05:10:51] -!- TheStorm is now known as Storm|zzz [05:22:19] < BrandonW> The OS public key is mind-bogglingly big... [05:22:27] < BrandonW> I can only imagine what it looks like in decimal. [05:22:48] < BrandonW> And trying to factor that... [05:22:51] < BrandonW> Let alone doing any math on it... [05:22:56] < BrandonW> Or multiplying two numbers half as big... [05:23:04] < Nikky> shush [05:24:44] < BrandonW> I can't even comprehend the math behind it. [05:24:47] < BrandonW> I tried once. [05:24:50] < BrandonW> I hurt my head. [05:34:39] -!- Merthsoft [~Shaun@cpe-76-181-104-44.columbus.res.rr.com] has joined #tiasm [05:34:50] -!- mode/#tiasm [+v Merthsoft] by efneTI81 [05:35:24] -!- Spence1 [~Spencer@76.252.186.42] has joined #tiasm [05:36:32] < Spence1> how many cycles do you suppose two calcs can get out of sync when linking? [05:36:40] -!- Recursive [~Recursive@12-216-45-89.client.mchsi.com] has joined #tiasm [05:36:49] < BrandonW> I really couldn't say. [05:36:50] < Spence1> I'm allowing around 6000 [05:37:01] < Spence1> TIOS still works [05:37:09] < Spence1> the linking routines, that is [05:37:45] < Spence1> I suppose it will depend on the timeout for the protocol [05:38:44] <+Merthsoft> i really need to learn z80 [05:39:12] < Spence1> go for it [05:39:21] -!- Spence1 is now known as Spencer1 [05:39:45] <+Merthsoft> i don't think it'll be hard [05:39:58] <+Merthsoft> i just can't find anything that assembles it right [05:40:04] <+Merthsoft> nothing ever works :( [05:40:11] < Spencer1> alright what OS you running? [05:40:43] <+Merthsoft> windows [05:40:52] < BrandonW> I use TASM for RAM programs. I could zip up mine. [05:41:02] <+Merthsoft> that'd be cool [05:41:09] < BrandonW> But it seems like Brass and SPASM and the others are in these days. [05:41:50] < BrandonW> I think I already did it once, actually... [05:42:11] -!- Merthsoft [~Shaun@cpe-76-181-104-44.columbus.res.rr.com] has quit [Read error: Connection reset by peer] [05:42:38] < Spencer1> having to have a table file and program maker add to the complexity [05:42:53] -!- Merthsoft [~Shaun@cpe-76-181-104-44.columbus.res.rr.com] has joined #tiasm [05:43:03] -!- mode/#tiasm [+v Merthsoft] by efneTI92 [05:43:09] < BrandonW> I was right. http://brandonw.net/tasm.zip [05:43:49] < Spencer1> TASM is so 2003 [05:44:08] < Spencer1> beginners should probably use Brass [05:44:24] -!- Merth [~Shaun@cpe-76-181-104-44.columbus.res.rr.com] has joined #tiasm [05:44:30] < Spencer1> and later SPASM of course for ridiculous macros [05:44:37] -!- mode/#tiasm [+v Merth] by efneTI89 [05:44:44] < BrandonW> Don't go bashing TASM. [05:44:47] < BrandonW> I won't tolerate it! [05:44:54] <+Merth> Spencer1: what do you use? [05:45:06] < Spencer1> Spencer's Assembler of course [05:45:27] < Spencer1> TASM is a little slow for big projects [05:45:29] <+Merth> o [05:45:29] <+Merth> gimme? [05:45:41] < Spencer1> http://www.revsoft.org/wabbitspasm.zip [05:45:41] < BrandonW> I don't do big projects in RAM programs. [05:46:08] < Spencer1> here's an example program you can test with it [05:46:14] < Spencer1> http://group.revsoft.org/star.asm [05:46:19] < Spencer1> http://group.revsoft.org/ti83plus.inc [05:46:44] < Spencer1> BrandonW: the built in app signer and app macros make spasm pretty useful for apps [05:47:08] -!- Merthsoft [~Shaun@cpe-76-181-104-44.columbus.res.rr.com] has quit [Ping timeout: 246 seconds] [05:47:21] < Recursive> I should dig out my character display routines. [05:47:24] < Spencer1> Merth: open up cmd.exe in your directory and type "spasm star.asm star.8xp" [05:47:50] -!- Merth is now known as Merthsoft [05:48:35] < Recursive> I optimized it to a point that I can hardly understand how it works, plus I put a comment on each line, so it is a garbled mess. [05:48:40] <+Merthsoft> *.asm? [05:49:06] < Recursive> One of the extensions for a z80 source file. [05:49:20] < Spencer1> sure call them whatever you want [05:49:23] < Spencer1> it's just text [05:49:26] <+Merthsoft> you said star [05:50:04] <+Merthsoft> i didn't know if that was something that was supposed to be in the archive [05:50:19] < Spencer1> ah nope it's one of the 2nd two links [05:50:26] < Spencer1> it looks like you missed it [05:50:30] < Spencer1> http://group.revsoft.org/star.asm [05:50:34] < Spencer1> http://group.revsoft.org/ti83plus.inc [05:55:02] <+Merthsoft> Spencer1: it worked [05:55:26] < Spencer1> cool, now you can try modifying it [05:55:32] < Spencer1> I think I commented almost every line [05:55:53] <+Merthsoft> first imma go to bed [05:56:01] <+Merthsoft> i have work in the 6 hours [05:56:20] < Spencer1> 'night [05:59:16] <+Merthsoft> BrandonW: what do you use for apps? [05:59:26] < BrandonW> ZDS. [05:59:42] <+Merthsoft> zilog development sex? [05:59:50] < Spencer1> lame directives [05:59:58] <+Merthsoft> Spencer1: what do yo uuse? [05:59:59] < BrandonW> Studio. [06:00:19] <+Merthsoft> sexudio [06:00:20] < Spencer1> SPASM builds and signs multipage apps in one step [06:00:33] <+Merthsoft> sweet [06:00:33] <+Merthsoft> shit [06:00:38] <+Merthsoft> i really gotta sleeeeeep [06:02:13] < BrandonW> I'm just really stubborn. [06:02:17] < BrandonW> Nothing against your assembler or anyone else's. [06:02:26] < BrandonW> But I'll use TASM and ZDS until I die. [06:02:54] < Recursive> I use TASM and Crimson Editor. [06:03:03] < BrandonW> Crimson Editor is a TERRIBLE editor. [06:03:09] < BrandonW> It's installed on my work PC. [06:03:10] < Spencer1> nonsense [06:03:11] < BrandonW> Horrible. [06:03:13] < Recursive> Why? [06:03:20] < BrandonW> It just is. [06:03:20] < Spencer1> it's great for assembly, not so much for C [06:03:40] < BrandonW> I use DOS' edit with TASM. [06:03:43] < Recursive> It's better than Notepad :) [06:03:45] < Spencer1> the tools and macros are pretty slick [06:03:55] < Recursive> I use DOS's edit with C. [06:04:04] < BrandonW> That's crazy. [06:04:21] < Recursive> I'm only beginning to program in C, though. [06:05:39] < Recursive> Is SPASM's syntax very close to that of TASM? [06:06:03] < Spencer1> yeah, same [06:06:10] < Spencer1> http://www.revsoft.org/phpBB2/viewtopic.php?t=447&highlight=crimson+editor [06:06:51] < Spencer1> you can load in macro files for crimson editor [06:07:00] < Spencer1> I assume you already have syntax hilighting working right? [06:07:05] < Recursive> Yes. [06:07:11] < BrandonW> I hate that editor so much. [06:07:21] < Recursive> I saw this different page that tells you how to set it up. [06:08:05] < Recursive> I also have this alt+a assemble command set up. [06:08:16] < Spencer1> oh yeah definitely [06:08:32] < Spencer1> for me, ctrl-1 = build, ctrl-2 = map editor, ctrl-3 = compress maps etc [06:09:25] < Spencer1> I made a custom hilighting file for zelda scripts [06:09:26] < Spencer1> http://www.revsoft.org/phpBB2/files/zcr_114.gif [07:27:57] < Recursive> I've never seen a heart container sold in a store. [07:28:33] < Recursive> Especially not for 200 rupees. [07:29:31] < Spencer1> this is a comparatively short zelda game : D [07:29:42] < Spencer1> no pieces of heart, for now [07:30:09] < Recursive> Even pieces of heart weren't in stores IIRC. [07:30:35] < Spencer1> oh sometimes [07:30:38] < Recursive> But I've only beaten the handheld versions. [07:30:55] < Spencer1> have you tried Phantom Hourglass? [07:31:00] < Recursive> No. [07:31:20] < Spencer1> Just GBC ones? [07:31:24] < Recursive> Yes. [07:31:36] < Recursive> I'm going to get Minish [07:31:40] < Recursive> Cap soon. [07:31:45] < Spencer1> you are a punctuator [07:32:08] < Spencer1> oh you'll like it, it's made by the same team as the oracle games [07:32:23] < Recursive> I also am playing OOT and Link to the past. [07:32:33] < Recursive> Minish Cap was also by Capcom. [07:32:51] < Spencer1> yes they did it justice [07:32:59] < Spencer1> it's very good [07:33:05] < Recursive> I've also beaten the DX Link's Awakening. [07:33:20] < Spencer1> OOT and LttP are really similar [07:33:24] < Recursive> That one wasn't Capcom's. [07:33:52] < Recursive> You're missing the rather minor point that one's 2D and the other 3D :) [07:34:48] < Spencer1> haha [07:34:53] < Spencer1> you could call OOT a remake [07:34:54] < Recursive> If I wanted too I could just play Link to the Past for about 6 hours straight and beat it. [07:35:24] < Spencer1> that's the game that got me interested in video games [07:35:28] < Spencer1> fantastic music [07:35:59] < Recursive> I don't know, the overworld theme is great, but it gets repetitive. [07:36:21] < Recursive> Ocarina of Time has excellent music, especially the Hyrule Field theme. [07:36:47] < Recursive> I'm about halfway through Ocarina of Time, so I could have it beat in two days if I wanted. [07:37:09] < Spencer1> I love the place introductions [07:37:13] < Recursive> I'm taking it slowly so that I can savor it more. [07:37:15] < Spencer1> panning around with the subtitle on the screen [07:37:27] < Spencer1> I tried to do something like that for my game [07:37:41] < Recursive> What language is that, by the way? [07:37:48] < Recursive> The Zelda program? [07:38:06] < Spencer1> it's a really simple scripting language to try and simplify the events [07:38:26] < Spencer1> I was writing a lot of repeat code so I just jammed it into a little interpreter [07:38:37] < Recursive> It's a lot like C. [07:40:01] * Recursive listens to the Hyrule Field them in iTunes. [07:40:10] < Spencer1> haha I have the same thing up in WMP [07:40:55] < Recursive> Nice [07:43:58] < Spencer1> quicktime hijacked PNG viewing in IE7 [07:44:02] < Spencer1> that's unacceptable [07:44:06] < Spencer1> so iTunes got uninstalled [07:44:28] < Recursive> Windows can't have iTunes without Quicktime? [07:44:33] < Spencer1> nope [07:44:40] < Spencer1> Quicktime is the bane of windows [07:45:24] < Recursive> It's the default media player on Macs, so IDK. [07:45:40] < Spencer1> half assed port job I guess [07:45:49] < Spencer1> you don't use VLC on the mac? [07:45:58] < Recursive> VLC? [07:46:04] < Spencer1> oh man you are missing out [07:46:13] < Spencer1> http://www.videolan.org/vlc/ [07:46:43] < Recursive> What advantages over Quicktime does it have? [07:46:50] < Spencer1> it can play ANYTHING [07:46:57] < Spencer1> absolutely anything [07:47:04] < Recursive> Windows Media Player format? [07:47:14] < Spencer1> yes sir [07:47:18] < Spencer1> any avi you have [07:47:23] < Recursive> OK, I convert. [07:47:49] < Recursive> Microsoft stopped developing WMP for Mac years ago. 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