--- Log opened Thu Aug 06 00:00:10 2009 00:11 < incubus> BrandonW 00:11 < incubus> Speak. 00:17 -!- Spengwork [~asdf@pool-71-111-128-29.ptldor.dsl-w.verizon.net] has quit [Quit: <3] 00:18 < Barrett> _Auron_: $3? 00:18 < Barrett> that's a lot 00:18 < bsparks> Stroids is $3? 00:19 < Barrett> yes 00:19 < bsparks> damn.. 00:21 <@_Auron_> ? 00:22 < Barrett> _Auron_: make it 99 cents and I'll buy it 00:23 <@_Auron_> you realize google takes 30% of the sale, right? 00:23 < Barrett> yes 00:24 < Barrett> but when people see $3, then actually wonder if it's worth it.. when they see 99 cents, it's more of whether or not they already have a google checkout account 00:24 < Barrett> and more impulse than anything 00:24 < Barrett> that's my my opinion 00:24 <@_Auron_> regardless of impulse, they can refund within 24 hours 00:24 < Barrett> you also want to get the name out 00:24 < Barrett> and then you can charge more for stroids 2 00:25 < Barrett> how many is < 50 ? 00:25 < Barrett> (says <50 have bought it... I see 3 or 4 glowing reviews) 00:26 <@_Auron_> not including the ones that got refunded, only 10 since monday morning 00:26 < incubus> WTF 00:26 < Barrett> You should make some more games and we can make an android section of calcg.org (not actual downloads, but reviews, etc) 00:26 < incubus> You're CHARGING for fucking Stroids???? 00:27 < bsparks> incubus, have you seen it? 00:27 * incubus summons the dark lord to oppress the soul of _Auron_ 00:27 < incubus> bsparks, yes 00:27 < bsparks> It's like charging for Geometry Wa- OH WAIT! XBLA _does that_ 00:27 < Barrett> I just played the demo, it's actually pretty cool... the one downside is that my finger gets in the way 00:27 < i_c-Y> link? 00:27 < incubus> We should get a 50% #tcpa discount 00:27 < incubus> that's all I'm saying 00:27 < bsparks> incubus, you're full of shit 00:27 < incubus> ? 00:27 < bsparks> I was surprised he is charging only $3 >_> 00:28 < incubus> dude let's not overdo it, my goodness 00:28 < i_c-Y> well that's because you're a mac user 00:28 <@_Auron_> Barrett: 1.0.2 adds an inverted aim option, update that I pushed today. 00:28 < i_c-Y> you need atleast a 200% price premium to even consider it 00:28 < incubus> lol 00:28 < incubus> good call 00:28 < bsparks> i_c-Y, ? 00:28 < Barrett> _Auron_: I'd make that default, honestly... but with some visual effect that makes it obvious that that's how it works... I dunno... 00:28 < incubus> _Auron_, good Idea 00:28 < incubus> bsparks, ? 00:28 < bsparks> you do realize that I rarely if ever pay for software :p 00:29 < i_c-Y> thats because there is no software for macs 00:29 < bsparks> or any "mac premium" 00:29 < incubus> haha 00:29 < incubus> burn 00:29 < Barrett> _Auron_: You want to work with me on an android port of Tankers? 00:29 < incubus> bsparks, you overpaid on hardware then 00:29 < bsparks> incubus, nope 00:29 < incubus> we'll agree to disagree 00:29 < bsparks> I paid less for this setup than someone with a comparable PC did, USED ftw 00:29 < incubus> all I know is my sister bought a Mac Book Pro, and I was HIGHLY dissapointed 00:29 < bsparks> some sap before me overpaid 00:30 < i_c-Y> i still find it hard to believe that Barrett wrote tankers 00:30 < Barrett> i_c-Y: like 6 years ago 00:30 < incubus> tankers? 00:30 < incubus> linksies? 00:30 < Barrett> http://calcg.org/cgi-bin/files.cgi?id=21 00:31 < incubus> 68k? go you. 00:31 < Barrett> or http://www.ticalc.org/archives/files/fileinfo/188/18874.html 00:31 <@_Auron_> Barrett: I haven't coded a tilemapping engine yet (I have a plan for a really fast one that doesn't draw all tiles every frame), but my openGL-rendered game engine I made while developing Stroids would allow fast developing for Tankers 00:31 < bsparks> _Auron_, how does the Android app store work, like, is a lite version necessary? Or do they use a time trial, etc 00:31 <@_Auron_> bsparks: It's whatever you want. 00:31 < bsparks> _Auron_, hmm 00:32 <@_Auron_> it's not like the apple store where there's a list of requirements or filtering of apps 00:32 < Barrett> it wouldn't be able to use the Zelda tiles, of course... that's the main issue 00:32 < Barrett> I suck at art 00:32 <@_Auron_> as long as you don't do anything illegal or make a harmful app 00:32 < bsparks> _Auron_, way to miss the question entirely with your 2nd app 00:32 < bsparks> err response 00:32 <@_Auron_> bsparks: ? 00:32 < bsparks> there's no requirement for lite or time trial versions in the app store 00:33 < bsparks> so your 2nd statement was rather ignorantly put 00:33 < incubus> The best iphone app ever: I am Rich 00:33 <@_Auron_> bsparks: your question seemed to ask if there were special app requirements 00:33 <@_Auron_> so I clarified with comparison 00:33 <@_Auron_> my apologies 00:34 < Barrett> Are there free tilesets that can be used with commercial games? 00:34 < bsparks> _Auron_, I was asking how one could go about a free version. Like I saw on xbla they let you have a time trial of games before you buy, in the apple app store there's nothing like that, so people make lite versions 00:34 < incubus> lol apple collects 30% on iphone apps??????? 00:34 -!- Spengo [~Spengo@pool-71-117-204-176.ptldor.dsl-w.verizon.net] has joined #tcpa 00:34 < Barrett> incubus: I thought it was 20% 00:34 < bsparks> I was wondering which the android store was more similar to 00:34 < Andy_J> incubus: that's actually a pretty damn good amount they let YOU get. 00:35 * incubus shrugs 00:35 < Andy_J> it's the exact opposite for xbox community games 00:35 < incubus> seriously? 00:35 < Andy_J> they take 70 you get 30 00:35 < incubus> LOL 00:35 < incubus> nice 00:35 -!- ryantmer_ [~Ryan@dhcp185-155.theedge.ca] has joined #tcpa 00:35 < incubus> bravo Microsoft 00:35 <@_Auron_> bsparks: a lot of people seem to make lite versions on the android market 00:35 < incubus> I demand anroid be given to me on a trial basis 00:36 < incubus> er stroids 00:36 < i_c-Y> so could i write an app that displays random pornography and sell it on the android store? 00:37 <@_Auron_> oh and fwiw someone that works at Google is going to show his coworkers my game during breakfast tomorrow and give the notion that it should be featured 00:37 < Andy_J> nice! 00:37 <@_Auron_> i_c-Y: no, that's not allowed 00:37 < bsparks> _Auron_, ahh. I was wondering if you did like, a 30 second time trial of it or maybe a quick gameplay element in the middle or so. To encourage people to download and play the free version, but then make it "necessary" to get the full version.... or get featured, that does it too :D 00:37 <@_Auron_> there are some things not allowed, but they're quite obvious 00:38 <@_Auron_> bsparks: my demo copy of Stroids has a 1 1/2 minute limit per game run, which makes it hard to get a highscore at all 00:38 < bsparks> ahh, cool, cool 00:38 < bsparks> if I could run android I'd play it 00:38 < bsparks> it's OpenGL based, right? 00:39 <@_Auron_> however of all my sales, only one person that I have not talked with on IRC (or my sister who also bought it) refunded it. 00:39 < i_c-Y> like your mom 00:39 <@_Auron_> bsparks: yes 00:39 <@_Auron_> but to get paid apps you have to have a phone with the android market app 00:39 < bsparks> yeah, yeah 00:39 < bsparks> it's all touch based, right? 00:39 < i_c-Y> i say we release a pirated copy of stroids 00:40 <@_Auron_> Stroids uses a combination of the trackball and the touchscreen (essentially pseudo dual analog) 00:40 < bsparks> damn 00:40 < bsparks> hmmmmm 00:40 < Andy_J> is android multitouch though? 00:40 <@_Auron_> due to patent complications and trying to be open source, Android does not have multi-touch enabled, even though the hardware on the my touch 3g and the g1 have mulitouch hardware 00:40 < bsparks> I wonder if Andy_J is going to start thinking what I am thinking 00:40 < Andy_J> &\ 00:40 <@_Auron_> multitouch* 00:40 < Andy_J> * ^ 00:41 <@_Auron_> but custom ROMs have multitouch enabled 00:41 < i_c-Y> faking multitouch isn't too bad anyway 00:41 < i_c-Y> (provided theres a high res timer) 00:42 < bsparks> I'll definitely want to try this game... 00:43 -!- glk [glk@adsl-71-153-169-208.dsl.tul2ok.sbcglobal.net] has quit [Read error: Operation timed out] 00:44 < Andy_J> what is this, c? 00:46 < i_c-Y> ? 00:47 -!- leofox_ [leofox@leofox.student.utwente.nl] has joined #tcpa 00:47 <@efneTI92> [leofox_] All we do in hell is play DDR! 00:47 < i_c-Y> are you talking about faking multitouch? IBM Developerworks ran an article on it in perl i think 00:47 * Andy_J facepalms 00:47 < bsparks> _Auron_, is Stroids written in C? 00:48 < Andy_J> no, I was implying porting to iphone os and being able to use multitouch since he didn't use it simply because it wasn't available 00:48 < i_c-Y> loliphone 00:48 -!- DSP_Lord [~darksidep@h18.217.31.71.dynamic.ip.windstream.net] has quit [Read error: Operation timed out] 00:48 <@_Auron_> no, it's written in java 00:48 -!- leofox [leofox@leofox.student.utwente.nl] has quit [Read error: Operation timed out] 00:48 < bsparks> Andy_J, I was thinking of multitouch or maybe a combo of mu- err, nevermind 00:48 < Andy_J> java O-o 00:48 < i_c-Y> L. Steve Jobs wouldn't allow it if it wasn't exclusive to the iphone 00:49 < bsparks> !k i_c-Y go have fun with ports 00:49 -!- i_c-Y was kicked from #tcpa by efneTI86 [Zeromus: go have fun with ports] 00:49 -!- DSP_Lord [~darksidep@h18.217.31.71.dynamic.ip.windstream.net] has joined #tcpa 00:49 -!- i_c-Y [Icy@cpe-69-204-242-163.nyc.res.rr.com] has joined #tcpa 00:49 < bsparks> Anyway 00:49 < bsparks> my though had been using a combination of touch and accelerometer, or kinda multitouch in the way dropship does it 00:50 < Barrett> _Auron_: I found a tileset we can use for Tankers 00:50 < i_c-Y> so, what do you think about bill gates, bsparks ? 00:50 < Barrett> http://www.lostgarden.com/files/HardVacuum.zip 00:51 < bsparks> i_c-Y, what about it? 00:51 < Barrett> http://lostgarden.com/2005/03/game-post-mortem-hard-vacuum.html 00:51 < Barrett> it's old, but it looks like we can use them for whatever we want 00:52 < i_c-Y> L. Steve Jobs says Xenu is only second to Bill Gates. 00:53 -!- Netsplit ircd.choopa.net <-> hub.efnet.us quits: +Goplat, @_Auron_, +Genolo, Andy_J, sir_lewk_, @efneTI85, BrandonW, incubus 00:54 -!- Netsplit over, joins: +Goplat, incubus, Andy_J, @_Auron_, sir_lewk_, +Genolo, @efneTI85, BrandonW 00:54 -!- Genolo [~Geno@69.177.29.147] has quit [Ping timeout: 360 seconds] 00:57 -!- Genolo [~Geno@69.177.29.147] has joined #tcpa 00:57 -!- mode/#tcpa [+v Genolo] by etaonrish 00:57 -!- Netsplit over, joins: HelDragon, _Digital 00:59 -!- Netsplit ny.us.hub <-> ircd.choopa.net quits: jr, leofox_ 01:00 -!- Goplat [~goplat@76-191-156-24.dsl.dynamic.sonic.net] has quit [Ping timeout: 287 seconds] 01:04 -!- glk [glk@adsl-71-153-169-208.dsl.tul2ok.sbcglobal.net] has joined #tcpa 01:04 -!- Netsplit over, joins: leofox_, jr 01:04 -!- mode/#tcpa [+v glk] by Remius 01:18 -!- tonsofpcs [~tonsofpcs@cpe-69-205-244-68.stny.res.rr.com] has quit [Quit: Changing server] 01:18 -!- tonsofpcs [~tonsofpcs@cpe-69-205-244-68.stny.res.rr.com] has joined #tcpa 01:20 -!- millinao [~millinao@c-76-27-205-29.hsd1.or.comcast.net] has joined #tcpa 01:37 -!- JoelS [~JSeligste@1601br1-egress-1.corp.tfbnw.net] has joined #tcpa 01:47 -!- Speler [~Speller@pool-141-155-125-154.ny325.east.verizon.net] has joined #tcpa 01:53 -!- Andy_J [ajanata@ajanata.com] has quit [brb] 01:54 -!- Andy_J [ajanata@ajanata.com] has joined #tcpa 01:54 -!- mode/#tcpa [+o Andy_J] by efneTI86 01:54 -!- mode/#tcpa [-o Andy_J] by Andy_J 02:19 -!- Spengo_ [~Spengo@pool-71-117-204-176.ptldor.dsl-w.verizon.net] has joined #tcpa 02:23 -!- Spengo [~Spengo@pool-71-117-204-176.ptldor.dsl-w.verizon.net] has quit [Ping timeout: 380 seconds] 02:25 < Barrett> I dislike non-waiting restaurants that put a tip line on the receipt that you sign... 02:25 < Barrett> (fast food, etc) 02:26 < Barrett> I take that back... I like this particular restaurant.. but I hate the fact that they have the tip line 02:29 < Andy_J> could just be how their credit card machine works 02:31 < Barrett> I'm absolutely positive that that would be a programmable option on any credit card machine 02:34 < Barrett> I'm sure it's intentional 02:34 < Barrett> the restaurant is a ripoff of another restaurant (ex-wife or something) 02:34 < Barrett> but the food is just as good, and it's closer to where I live 02:38 -!- j-b-r [~j-b-r@ip98-169-89-44.dc.dc.cox.net] has quit [Quit: ChatZilla 0.9.85 [Firefox 3.0.13/2009073022]] 02:39 -!- j-b-r [~j-b-r@ip98-169-89-44.dc.dc.cox.net] has joined #tcpa 02:40 -!- j-b-r [~j-b-r@ip98-169-89-44.dc.dc.cox.net] has quit [Client Quit] 02:43 -!- zsircusr [~zsirc@185.244.226.166.in-addr.arpa] has joined #tcpa 02:43 -!- zsircusr is now known as StormFone 02:45 < StormFone> yo 02:46 < Barrett> hi 02:47 -!- i_c-Y [Icy@cpe-69-204-242-163.nyc.res.rr.com] has quit [Read error: Operation timed out] 02:52 -!- Peter_W [CalcKing@dialup1554.wnskvtao.sover.net] has joined #tcpa 02:57 -!- StormFone [~zsirc@185.244.226.166.in-addr.arpa] has quit [Standard zsIRC quit-message (meh)] 03:01 -!- Speler [~Speller@pool-141-155-125-154.ny325.east.verizon.net] has quit [Leaving] 03:09 -!- JoelS [~JSeligste@1601br1-egress-1.corp.tfbnw.net] has quit [Quit: This computer has gone to sleep] 03:19 < Barrett> why did everyone leave? 03:20 <@_Auron_> everyone hates you 03:20 < Barrett> I mean... why isn't anyone talking 03:20 * _Auron_ shrugs 03:20 < Barrett> _Auron_: So you up for splitting work on Tankers? 03:20 <@_Auron_> late night void period I guess 03:20 <@_Auron_> Barrett: I'm intrigued. And I have artistic skill, so I can make original tiles. 03:21 < Barrett> nice. Well, I might just go ahead and make an SVN repository so you can contribute when you want 03:21 < Barrett> actually we'd probably go much more quickly if we started with a base of something you already have 03:21 < Barrett> the only work I've done on android apps is a 3D game 03:22 < Barrett> so it'd be different from what I have 03:22 <@_Auron_> you did a 3D game? 03:22 < Barrett> I didn't get very far, no 03:22 <@_Auron_> ah. 03:22 < Barrett> just figured out openGL and moved the camera around 03:22 < Barrett> and tilt, as well 03:23 <@_Auron_> well I can snip out code from Stroids and create a skeleton copy of my game engine 03:23 <@_Auron_> not tonight though; quite tired at the moment. 03:24 < Barrett> also you're meeting with a friend tonight 03:24 <@_Auron_> already did 03:24 <@_Auron_> my comment about who I met with was a total cover-up though, by the way. 03:25 < Barrett> are you going to school? 03:25 <@_Auron_> starting august 24th, yep 03:25 < Barrett> starting as in starting the year or starting school? 03:26 <@_Auron_> starting college period. haven't been able to go the past 2 years 03:26 < Barrett> cool 03:26 < Barrett> and exciting 03:26 <@_Auron_> indeed 03:26 < Barrett> picked a major? 03:26 <@_Auron_> computer science 03:26 < Barrett> yeeeeeeeeeeeessssssssssss 03:26 * Peter_W high-fives _Auron_ 03:26 * _Auron_ high-fives back 03:26 <@_Auron_> going to a community college right now though, 03:27 <@_Auron_> but I plan on transferring to UNT later 03:27 < Barrett> after you get your associates? 03:27 <@_Auron_> yeah 03:28 <@_Auron_> the programming course I'm taking this semester should be interesting; programming fundamentals I (C++), and the book for the course is Learning C++ by Making Games with basis of C++ with SDL. should be interesting. 03:28 <@_Auron_> also taking Calculus I and English Comp I 03:29 < Barrett> lucky... my CS program only did Java for the first few classes 03:30 <@_Auron_> II and II at this community college are either C++ or Java, different courses. but I is C++ only 03:30 <@_Auron_> which I find quite nifty 03:30 < Barrett> except for the second class... which was more about learning how a processor works than programming... although they did teach C and assembly and binary programming for a non-used procesor 03:31 < Barrett> ssor 03:31 <@_Auron_> that sounds semi-interesting 03:32 < Peter_W> CS1/2 use C++, Data Structures and Algorithms fell back to mostly C for the actual coding in labs 03:32 < Peter_W> other courses use various other languages as appropriate, but mostly C/C++ from what I gather 03:33 < Peter_W> I've actually never used Java-- need to get on that.. 03:38 < Barrett> _Auron_: what kind of latency can you get over the cell network? any idea? 03:45 < E-J> morning 03:45 * Peter_W glances at the window 03:46 * Peter_W jumps into orbit 03:46 < Peter_W> "...Ah." 03:47 -!- glk [glk@adsl-71-153-169-208.dsl.tul2ok.sbcglobal.net] has quit [+] 03:50 <@_Auron_> Barrett: network stuff is foreign to me 03:51 <@Nikky> Hi whores. 03:51 < Peter_W> it's all geek to me? 03:51 < Peter_W> ...bad 03:51 * Peter_W stabs keyboard :P 03:58 < jr> dont do that 04:01 * Randomist frowns at his pitiful QWERTY. 04:02 < Randomist> Muscle memory seems to be totally gone. 04:02 < jr> dvorak user? 04:02 * Randomist nods. 04:03 < jr> ok 04:05 < Tari> colemak ftw! 04:06 < Randomist> The only thing that kept me from learning that is that it is not already in Windows. 04:07 < Randomist> At least with this, I can go up to a workstation and temp-change it for a while. 04:13 < Peter_W> I considered learning dvorak at one point... 04:13 < Peter_W> but.. it would really just serve to introduce more frustrations, one way or another 04:16 < jr> i figured i'd start using computers less and less so there's no point in learning something new 04:16 < Tari> I need to force myself to use colemak more 04:17 < Tari> I've been lazy and hitting S5 on my keyboard before typing (which is bound to set to qwerty) 04:19 -!- Merthsoft [~Shaun@140.141.36.207] has joined #tcpa 04:25 < Tari> ok, that's really great 04:26 < Tari> I got around to installing Typing of the Dead 04:27 < jr> whats that 04:28 < Tari> http://en.wikipedia.org/wiki/The_Typing_of_the_Dead 04:29 < jr> oh that 04:30 < jr> maybe BrandonW better be careful with his OS stuff... 04:30 < jr> http://www.nbcdfw.com/news/tech/Cal-State-Student-Faces-10-Year-Prison-Term-for-Playing-with-Video-Games-52386872.html 04:30 < jr> i guess that's a little different though heh 04:30 < Peter_W> wow 04:31 < Peter_W> I could probably crush that game.. 04:31 < Tari> stupid dmca 04:32 -!- Genolo [~Geno@69.177.29.147] has quit [Ping timeout: 360 seconds] 04:33 -!- blankie [~myname@d207-6-186-113.bchsia.telus.net] has quit [Read error: Operation timed out] 04:33 -!- millinao [~millinao@c-76-27-205-29.hsd1.or.comcast.net] has quit [Read error: Operation timed out] 04:35 -!- blankie [~myname@d207-6-186-113.bchsia.telus.net] has joined #tcpa 04:36 < jr> i am pumped, i get to play golf tomorrow for the first time all year 04:37 -!- Tyler2 [nexon@76.70.181.17] has quit [Read error: Operation timed out] 04:37 -!- ryantmer_ [~Ryan@dhcp185-155.theedge.ca] has quit [Quit: www.ryantmer.com] 04:41 < BrandonW> Why is that newsworthy? 04:41 < BrandonW> Thousands of people do that all the time. 04:42 < Merthsoft> BrandonW: I think Randomist has gotten to you 04:42 < Merthsoft> you're getting all cynical 04:43 < BrandonW> No, I still think there's a reason to live. 04:45 < Peter_W> Really? Care to elaborate? :-) 04:45 < BrandonW> I don't know what it is, of course, I just believe there is somewhere. 04:46 < Peter_W> Ahh... 'typical' ;-) 04:47 < Merthsoft> so what're you doing with my 84? 04:48 * Randomist utters something. 04:49 < bsparks> lol 120 B/s in and out 04:50 < Peter_W> lol 26.4 kbps dial-up... wait.. *dies* 04:50 < bsparks> I am watching my internet traffic 04:51 < BrandonW> It is sitting on my couch doing nothing. 04:51 < BrandonW> I'm exhausted. 04:51 < BrandonW> I came home and crashed and just woke up. 04:51 < BrandonW> I'll probably sleep some more. 04:53 < Merthsoft> well, i'm sure it's comfy 04:53 < bsparks> wow, something I tweeted has been retweeted like, 25 times 04:54 < Peter_W> tweet tweet >.> 04:55 < bsparks> I said Tally Hall needs to be in Rock Band and Guitar Hero 04:55 < bsparks> lol 04:58 -!- mtgrss111 [~Joe@c-98-200-24-14.hsd1.tx.comcast.net] has joined #tcpa 04:58 < mtgrss111> man 04:58 < bsparks> woman 04:59 < Peter_W> wo 04:59 < mtgrss111> it took me like an hour to pick an appropriate new password 04:59 < mtgrss111> something I'd never forget 05:02 < Peter_W> g'night all 05:02 -!- Peter_W [CalcKing@dialup1554.wnskvtao.sover.net] has quit [Zzzzz] 05:03 < Tari> 68k assembly is amazing 05:04 < Tari> I have a LUT of offsets from the location in the LUT to routines 05:04 < Tari> (so if the LUT entry is at n, add (n) to n and get the address of what it refers to) 05:05 < Tari> that lookup can be done in four instructions (including the call of the result) 05:05 < BrandonW> :) 05:05 < Merthsoft> reminds of some of the jump tables i had when writing a MIPS simulator in MIPS 05:05 < Tari> lea LUT(PC),a0 \ mulu #4,d0 \ add.l (a0,d0.l),a0 \ jsr (a0) 05:05 < Tari> assumes the index of the entry is in d0 05:07 < Tari> wait, the last instruction should just be 'jsr a0' 05:07 < Tari> there goes z80, corrupting my mind (stupid syntax for jp (hl)) 05:10 < Randomist> XOR (HL) \ INC HL \ DJNZ 05:14 -!- Tari_ [~Tari@mke-66-97-119-169.milwpc.com] has joined #tcpa 05:14 <@efneTI92> [Tari_] Remember, remember the 5th of November 05:14 < Tari_> ..and I just trimmed it more 05:15 < Tari_> it's a macro now 05:15 < Tari_> mulu #4,d0 \ jsr