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Hydraliskisback
Wraith
avatar
Posted: 18 Oct 2007
18:30 GMT
Total Posts: 583
oh boy.
you gone and done it.
yes i did.
basically im fixing the view to more fully behind his back
and the walls are going to be in front of him
he's going to be outside to im going to put bricks and stuff on the walls this time
annnd a new uber enemy
and cover system
i have sprites i wanna show you!!!
just not now.
later. i promise.
you will be pleasantly surprised.

the story?
you have no memory. you escaped out of a laboratory and into the city. They know you're out there and they want you back. Why?
We'll soon find out. In the sequel.
XD
but nonetheless im going to put missions like "get to place." or "kill this enemy" etc. im going to make a mission editor edition to the map editor, etc.
soya.
its going to be niiiice.

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Iff Hydralisk has posted the above, the above is stupid.
1337h4kor
Wraith
avatar
Posted: 18 Oct 2007
18:37 GMT
Total Posts: 612
Sounds like a nice sequel. Is the story line going to be that devolped or is it going to lean more towards a shot em up game?

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I wish i could swim in the sea of probabilty but once during my life.
Hydraliskisback
Wraith
avatar
Posted: 19 Oct 2007
06:56 GMT
Total Posts: 583
basically text in between levels
i have a nice (easy to learn for modding/creating own) mission basis that basically says
if L=1
prgmES2M1
(escape 2 mission 1)
etc soya
that program then displays text on graph giving you the closing to previous mission and an intro to next mission.

and then stores the matrice
and says what kind of enemies are going ot be in that level

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Iff Hydralisk has posted the above, the above is stupid.
1337h4kor
Wraith
avatar
Posted: 19 Oct 2007
08:38 GMT
Total Posts: 612
sounds like a very friendly systm.


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I wish i could swim in the sea of probabilty but once during my life.
Hydraliskisback
Wraith
avatar
Posted: 20 Oct 2007
16:09 GMT
Total Posts: 583
yes
too bad i went at it spurratically like i was ADHD
im going to have to collect my thoughts and continue.
ugh
i left a mess
im trying to reorganize it now.

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Iff Hydralisk has posted the above, the above is stupid.
1337h4kor
Wraith
avatar
Posted: 20 Oct 2007
21:04 GMT
Total Posts: 612
Messes is the way the great mind thinks. Orginized chaos is the only true path.

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I wish i could swim in the sea of probabilty but once during my life.
Hydraliskisback
Wraith
avatar
Posted: 20 Oct 2007
23:01 GMT
Total Posts: 583
meh
im quite focused on my graphics
now there will not only be corridors found in the first, but open rooms as well.
and no more blank walls
theyre brick
theyre so gorgeous
i cant wait to show you guys, my comps internet is down, which is why im not on as much, but when its up you guys will revere in the glory.
i have the cover graphics and him throwing the grenade
my gosh im a genious

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Iff Hydralisk has posted the above, the above is stupid.
1337h4kor
Wraith
avatar
Posted: 21 Oct 2007
14:36 GMT
Total Posts: 612
You're game is going to make me almost cry for the graphics. Almost as since I haven't yet seen.

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I wish i could swim in the sea of probabilty but once during my life.
ryantmer
Wraith
avatar
Posted: 21 Oct 2007
17:34 GMT
Total Posts: 692
Is "soya" a species of the same genus as soy? Or do you mean like soya sauce?
Hydraliskisback
Wraith
avatar
Posted: 25 Oct 2007
19:43 GMT
Total Posts: 583
ok so heres the way things happened
new engine not well planned out as i thought it was- total crap
im recycling the old engine, which means only corridors, not open rooms, darnit.
but the new graphics will be in and the missions and boss battles are still going to be in it. cool cool.

@ryantmer
so yeah == soya
soya != soy-a
soy-a != soy
soy != food

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Iff Hydralisk has posted the above, the above is stupid.
Hydraliskisback
Wraith
avatar
Posted: 26 Oct 2007
11:55 GMT
Total Posts: 583
project scrapped for now.
keeping it in mind.
just too much right now, idk.
it was the initial, sloppy intro to it giving me frusteration in the project. i'll pick it up later and do it.

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Iff Hydralisk has posted the above, the above is stupid.





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